3ds max

This 3ds Max Online Training Program takes you through object modeling, material creation, animation, cameras, game characters, skeletons and rigging, scene generation, and much more.
Temecula, CA P.O. Box 760,, Temecula, CA 92593
(951) 9723600

Course at a Glance

Mode of learning : Online - Instructor Lead(LVC)

Domain / Subject : Engineering & Technology

Function : Information Technology(IT)

Trainer name : Christian Bradley, Todd Gantzler

Difficulty : Medium

3ds max

Learn to use Autodesk's 3ds Max to create your own professional animated 3D graphics for videogames. This 3ds Max Online Training Program takes you through object modeling, material creation, animation, cameras, game characters, skeletons and rigging, scene generation, and much more. You’ll spend considerable time exploring the interface, learning how to work efficiently, and seeing firsthand how to apply the right tools to accomplish tasks quickly. This online certificate program is offered in partnership with major colleges, universities, and other accredited education providers.


  • Upon successful completion of this program, you’ll:
  • Develop skills to enter the world of video game development as an animator or a 3D modeler
  • Gain the technical knowledge and skills vital for success in your career

If you're looking to create professional 3D graphics that appear just like the ones in the video games you play at home, then this is the program for you! This program is broken up into three training modules. The first is designed to make learning the fundamentals of game object modeling fun while still covering a large variety of required professional techniques. The second module expands on the first and demonstrates how to create and use professional game oriented textured assets and export them to game engines. The third and final module focuses primarily on creating and animating game characters. This 3ds Max online training program gives you the chance to immerse yourself in a 3D world. This program is designed for aspiring game animators who want to learn all the basics in this exciting field.


This program is compatible with the Windows XP and later operating systems and IE 7 and later browsers. Before enrolling in this program, you should ensure that your computer meets the following requirements:

  • Processor: Pentium II with a minimum processor speed of 550mhz
  • Hard-disk drive available space: 10 Gigs
  • Minimum RAM: 128MB
  • Monitor: Color
  • Internet connectivity: high-speed bandwidth strongly recommended

The following materials are required for this program:

  • Acrobat Reader
  • DVD-ROM or DVD Player: Because of the large amount of high quality video included in this program, we'll ship you an additional disc of video content for easy viewing. As a result, a DVD-ROM drive (or home DVD player capable of playing PC compatible MPEG4 movie files) is required in order to access the material.

We strongly encourage you to purchase the following optional textbook in order to get the best experience from the program. Your instructor will include selected weekly reading assignments from this text in order to enhance your professional development.

  • "Game Character Design Complete" by David Franson & Erik Thomas. (ISBN: 1-5986-3270-1)


If you want to work as a game artist or animator, then this is a great program for you. By successfully completing this program, you'll earn a certificate from the school you enrolled with, demonstrating your commitment and acknowledging your desire to work with and to learn multiple technologies. The certification clearly demonstrates that you’re a technical leader with the ability to successfully implement video game design solutions.

All of our programs are self-paced and open enrollment, so you can start them when you want and finish them at your own pace. Upon registering, you're given an initial eight months to complete this program.

Course Syllabus

Module 1:

  • 3D Coordinate Systems
  • Constructing 3D Models
  • Box Modeling
  • Designing and Applying Textures
  • Modifiers and Manipulators
  • Scene Rendering

Module 2:

  • Detail Texturing
  • Managing Complexity
  • Loft Objects and Tessellation Controls.
  • Advanced Box Modeling
  • Opacity, Specular, Luminosity, Ambient Occlusion and Normal Maps
  • Environmental Props
  • Static Meshes
  • Exporting Game Geometry
  • Shallow Space Diffuse Maps
  • Organic Meshes

Module 3:

  • Inspiration and Archetypes
  • The Character Design Process
  • Modeling a Game Character
  • UVW Mapping for Game Characters
  • Setting up a Skeleton
  • Skinning
  • The Principles of Animation
  • Animation for Game Characters
  • Game Animation


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