India

Flash Lite 2.1: Creating Mobile Applications (EC111667)

Get your feet wet with an introduction to the Flash Lite player and understand some of the basic differences between mobile specific issues and the desktop Flash player.
e-Careers Limited,10 Riverside Business Park,,Stoney Common Road, Stansted Mountfitchet Essex CM24 8PL
4200555

Course at a Glance

Mode of learning : Online - Self Paced

Domain / Subject : Engineering & Technology

Function : Information Technology(IT)

Duration : 12 Months

Difficulty : Medium

About the course

Get your feet wet with an introduction to the Flash Lite player and understand some of the basic differences between mobile specific issues and the desktop Flash player. Then, move onto how to develop the user interface, work with class-based development techniques and use external data and XML socket connections.

 Dale wraps up the lessons by teaching you how to work with external media and platforms, as well as explains some of the wider issues for developers starting out with Flash Lite and mobile content development.

Course Highlights

  • Learn how to control Visual Objects with ActionScript 2.0.
  • Understand how to build a mobile game.
  • Get up to speed on how to write persistent data to the handset.
  • Learn about loading dynamic data through XML socket connections.
  • Obtain first-hand experience for how to load Flash Lite applications on a BREW device.

Course Study Format

This course is delivered through online method. The course is available for you to complete at your convenience over a 12 month period.

Course Setup

All the content is not available at once. In order to make the course more manageable and to ensure you do not run out of time, the course is split into parts.

Study Hours

This is only an approximate figure and is dependant upon how much time you can dedicate to your studies and how well you grasp the learning concepts in the course material. Furthermore, at the end of each lesson there is a question paper that needs to be completed and returned to your tutor.

Exams

All exam vouchers supplied with e-Careers courses must be used within the duration of your course. Exam Vouchers become invalid once the course has expired.

Curriculum

Basics & Best Practices

  • Flash Lite Development Fundamentals 
  • Coding Well Architected Applications

Developing the User Interface

  • Controlling Visual Objects 
  • Handling Device Key Press Events 
  • ActionScript in Mobile Game Concepts 
  • Class-Based Development
  • Working With Asynchronous XML Data 
  • Synchronous XML Data With XML Sockets 
  • Persistent Data & Dispatching Events

Working with External Media

  • Working With Sound in Flash Lite 
  • Working With Video in Flash Lite

Brew & Other Resources

  • Creating Flash Lite Content for Brew
  • The Flash Lite Ecosystem

Photos

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